Multi Texture Base Mesh

Available here :: https://www.3dscanstore.com/male-multi-texture-base-mesh

So I got thinking about how to speed up sculpting / texturing workflow and decided to create a base mesh with 10 different 16k texture maps. I used wrap 3 to retopologise and bake the textures from 10 different scans onto the same mesh and UV layout. This makes it super easy to sculpt a head and apply any of the textures to form the basis for the final character. Its also really easy to mix and match / blend the textures together to create unique variations of each one.